Some Fixes and Improvements


This is my first devlog and so... i don't know exactly from where start, but should be interesting share my challenges and things that i didnt know before.

I tried to take a better combat and more responsibly controls, but i notice that the first problem was the feedback lack. The attacks didn't lock very impacting.

My first act was add some impulse when receive damage, the rule for impulse is based on attack damage dealed, so when fight whith a boss his attacks will make you go far from him, adding a chance to scape and think. 

In the same way, i added a intangible time when get damaged, between this and that  now when Leif jump on a enemy head and dont attack he will take damage and fall on ground, before his was stucking in enemy head with legs open shaushaushaus

For the level configuration I created a nice simple menu :) 

With him i can do some interesting levels following my current scope.

But with no doubt, my greatest challenge was learn(try to learn) how to use Unity Shader Graphs, i'm very very noobie with shaders and... I ez lose about 3h trying make a Flash Shader, in the end i found a nice script with the help of god Google.

note: sorry for bad english T-T it's not my native language

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